A dynamic texture engine for Frex
This moment has been a long time coming. Â The first step I’d taken on this journey, and shown in previous posts, was to create a fractal scene piece-by-piece and then simply paste all the pieces together to create a final image. Â The image was zoom-able but did not allow the user to pan in any direction. Â I thought a good way to enable panning was to create a tile-based engine. Â That is, the scene would be divided up into equal-sized square tiles and if the user panned from the left to the right, tiles to the left of the screen boundary would appear while visible tiles near the boundary to the right would disappear. Â That seemed ok, and followed what existing tile-based game engines do (think Metroid or Super Mario Bros). Â However with engines like that the tiles used to create the final image already exist. Â For fractals, and their infinite nature, that can’t be done. ...